91 research outputs found

    A data augmentation methodology for training machine/deep learning gait recognition algorithms

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    There are several confounding factors that can reduce the accuracy of gait recognition systems. These factors can reduce the distinctiveness, or alter the features used to characterise gait; they include variations in clothing, lighting, pose and environment, such as the walking surface. Full invariance to all confounding factors is challenging in the absence of high-quality labelled training data. We introduce a simulation-based methodology and a subject-specific dataset which can be used for generating synthetic video frames and sequences for data augmentation. With this methodology, we generated a multi-modal dataset. In addition, we supply simulation files that provide the ability to simultaneously sample from several confounding variables. The basis of the data is real motion capture data of subjects walking and running on a treadmill at different speeds. Results from gait recognition experiments suggest that information about the identity of subjects is retained within synthetically generated examples. The dataset and methodology allow studies into fully-invariant identity recognition spanning a far greater number of observation conditions than would otherwise be possible

    Improving Sampling from Generative Autoencoders with Markov Chains

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    We focus on generative autoencoders, such as variational or adversarial autoencoders, which jointly learn a generative model alongside an inference model. We define generative autoencoders as autoencoders which are trained to softly enforce a prior on the latent distribution learned by the model. However, the model does not necessarily learn to match the prior. We formulate a Markov chain Monte Carlo (MCMC) sampling process, equivalent to iteratively encoding and decoding, which allows us to sample from the learned latent distribution. Using this we can improve the quality of samples drawn from the model, especially when the learned distribution is far from the prior. Using MCMC sampling, we also reveal previously unseen differences between generative autoencoders trained either with or without the denoising criterion

    Adversarial training for sketch retrieval

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    Generative Adversarial Networks (GAN) are able to learn excellent representations for unlabelled data which can be applied to image generation and scene classification. Representations learned by GANs have not yet been applied to retrieval. In this paper, we show that the representations learned by GANs can indeed be used for retrieval. We consider heritage documents that contain unlabelled Merchant Marks, sketch-like symbols that are similar to hieroglyphs. We introduce a novel GAN architecture with design features that make it suitable for sketch retrieval. The performance of this sketch-GAN is compared to a modified version of the original GAN architecture with respect to simple invariance properties. Experiments suggest that sketch-GANs learn representations that are suitable for retrieval and which also have increased stability to rotation, scale and translation compared to the standard GAN architecture

    Synthesis of nonseparable 3-D spatiotemporal bandpass filters on analog networks

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    On analog networks and mixed-domain spatio-temporal frequency response

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    Appearance-based indoor localization: a comparison of patch descriptor performance

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    Vision is one of the most important of the senses, and humans use it extensively during navigation. We evaluated different types of image and video frame descriptors that could be used to determine distinctive visual landmarks for localizing a person based on what is seen by a camera that they carry. To do this, we created a database containing over 3 km of video-sequences with ground-truth in the form of distance travelled along different corridors. Using this database, the accuracy of localization - both in terms of knowing which route a user is on - and in terms of position along a certain route, can be evaluated. For each type of descriptor, we also tested different techniques to encode visual structure and to search between journeys to estimate a user's position. The techniques include single-frame descriptors, those using sequences of frames, and both colour and achromatic descriptors. We found that single-frame indexing worked better within this particular dataset. This might be because the motion of the person holding the camera makes the video too dependent on individual steps and motions of one particular journey. Our results suggest that appearance-based information could be an additional source of navigational data indoors, augmenting that provided by, say, radio signal strength indicators (RSSIs). Such visual information could be collected by crowdsourcing low-resolution video feeds, allowing journeys made by different users to be associated with each other, and location to be inferred without requiring explicit mapping. This offers a complementary approach to methods based on simultaneous localization and mapping (SLAM) algorithms.Comment: Accepted for publication on Pattern Recognition Letter

    A brief survey of deep reinforcement learning

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    Deep reinforcement learning (DRL) is poised to revolutionize the field of artificial intelligence (AI) and represents a step toward building autonomous systems with a higherlevel understanding of the visual world. Currently, deep learning is enabling reinforcement learning (RL) to scale to problems that were previously intractable, such as learning to play video games directly from pixels. DRL algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of RL, then progress to the main streams of value-based and policy-based methods. Our survey will cover central algorithms in deep RL, including the deep Q-network (DQN), trust region policy optimization (TRPO), and asynchronous advantage actor critic. In parallel, we highlight the unique advantages of deep neural networks, focusing on visual understanding via RL. To conclude, we describe several current areas of research within the field

    Deep Reinforcement Learning: A Brief Survey

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    Deep reinforcement learning (DRL) is poised to revolutionize the field of artificial intelligence (AI) and represents a step toward building autonomous systems with a higher-level understanding of the visual world. Currently, deep learning is enabling reinforcement learning (RL) to scale to problems that were previously intractable, such as learning to play video games directly from pixels. DRL algorithms are also applied to robotics, allowing control policies for robots to be learned directly from camera inputs in the real world. In this survey, we begin with an introduction to the general field of RL, then progress to the main streams of value-based and policy-based methods. Our survey will cover central algorithms in deep RL, including the deep Q-network (DQN), trust region policy optimization (TRPO), and asynchronous advantage actor critic. In parallel, we highlight the unique advantages of deep neural networks, focusing on visual understanding via RL. To conclude, we describe several current areas of research within the field

    Towards fast simulation of environmental fluid mechanics with multi-scale graph neural networks

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    Numerical simulators are essential tools in the study of natural fluid-systems, but their performance often limits application in practice. Recent machine-learning approaches have demonstrated their ability to accelerate spatio-temporal predictions, although, with only moderate accuracy in comparison. Here we introduce MultiScaleGNN, a novel multi-scale graph neural network model for learning to infer unsteady continuum mechanics in problems encompassing a range of length scales and complex boundary geometries. We demonstrate this method on advection problems and incompressible fluid dynamics, both fundamental phenomena in oceanic and atmospheric processes. Our results show good extrapolation to new domain geometries and parameters for long-term temporal simulations. Simulations obtained with MultiScaleGNN are between two and four orders of magnitude faster than those on which it was trained

    Memory-efficient episodic control reinforcement learning with dynamic online k-means

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    Recently, neuro-inspired episodic control (EC) methods have been developed to overcome the data-inefficiency of standard deep reinforcement learning approaches. Using non-/semi-parametric models to estimate the value function, they learn rapidly, retrieving cached values from similar past states. In realistic scenarios, with limited resources and noisy data, maintaining meaningful representations in memory is essential to speed up the learning and avoid catastrophic forgetting. Unfortunately, EC methods have a large space and time complexity. We investigate different solutions to these problems based on prioritising and ranking stored states, as well as online clustering techniques. We also propose a new dynamic online k-means algorithm that is both computationally-efficient and yields significantly better performance at smaller memory sizes; we validate this approach on classic reinforcement learning environments and Atari games
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